Who can join
Good Design Award Philippines?

Good Design Award Philippines accepts fully-realized works in the form of objects, places, images, and service/systems from the following:​

Designers/Creatives from private or public institutions with proof of business registration or individual Tax Identification Number (TIN) issued by Bureau of Internal Revenue (BIR).
Foreign and non-PH-based Designers/Creatives with commissioned work for Philippine-registered companies or institutions.
PH-registered companies or institutions with certificates of registration from the Bureau of Internal Revenue (BIR) or Security and Exchange Commission (SEC) or the Philippine Economic Zone Authority (PEZA).

Entries must not be more than 5 years from the date of their launch. 

Good Design Award Philippines has the full discretion to disqualify entries or participants that deems inappropriate or non-compliant. 

For questions and clarifications, you may email us at gooddesignawardph@designcenter.gov.ph or you may also review frequently asked questions.


The call for entries is officially open for the Good Design Award Philippines 2021.​


Object Making

Object designs that are tangible and can be utilized in everyday life.

A. Furniture, Furnishing and Decor

living room and bedroom furniture, accessories, fixtures and fittings, mirrors, table top accessories, etc.

lighting systems, accessories, flashlights, lamps, lights, safety lights, workplace lighting, etc.
kitchen appliances (mixers, juicers, egg cookers, coffee machines, coffee machines, etc.), kitchen furniture and technology, kitchen systems, microwaves, refrigerators and freezers, water purifier, sinks, fixtures and fittings, etc.
bath furniture, bath and sanitary wares, bath and wellness areas, control elements and systems, fixtures and fittings, saunas, whirlpools, etc.
gardening tools, garden furniture, barbecues, sunshades, lawn mowers, wheelbarrows, outdoor fireplaces, garden tables and chairs.

conference furniture, filing systems, office accessories, office fittings, office furniture, plugs, reception areas, writing implements and pens, etc.

furniture and furnishing systems (for banks, bus stops, health, hotels, libraries, lounges, museums, parks, playgrounds, public spaces, restaurants, shops, staff canteens, social areas, street furniture, wellness etc.), street lamps, ATM systems and banking machines, exhibition systems, outdoor advertising systems, LED screens for events, retail interiors, shop systems / POS systems, terminals for public spaces / info systems / wayfinding and orientation systems, etc.

B. Fashion and Accessories

adults, kids, and babies clothing

bags, luggage, musical eyeglasses, watches/jewelry, accessories and etc.

C. Mobility

cars, accessories and components (wheels, steering wheels, engine compartments, instruments, controls, lighting), agricultural vehicles / machines, airplanes, drones and multicopters, buses, car entertainment systems, caravans, commercial vehicles, cranes and lifting gear, interior and exterior design, industrial trucks, motorcycles / scooters, navigation devices, products for aviation, rail vehicles, ships / boats / yachts, special vehicles, trailers and more.

bicycles and accessories, watersports (kayaks, boards, etc.), etc.

D. Material Innovation

Raw materials that are new, or an improvement/innovation to existing materials, i.e. water-soluble plastic; paper from pineapple pulp, etc.

carpets, curtains, floorings, paints / coatings, materials with innovative properties, smart materials, tiles, upholstery textiles, veneers, wall covering, wallpaper, etc.

Image Making

Refers to the discipline of creating tangible (i.e. printed) and intangible (i.e. digital) mediums for effective and compelling communication of ideas.

A. Packaging

All types of packaging for food and pet food and beverage

All types of packaging for perfume, care products, cosmetics, hygiene products, pharmacy products, etc.

All types of packaging for medicine, natural remedies and medical products, etc.

All types of cleaning products, household products and packaging for products such as jewelry, watches, clothes and accessories, sports articles, toys, music, games and videos, headphones, MP3 players, computers and accessories, cameras and accessories, mobile technology devices and accessories, kitchen appliances, etc.

All types of packaging for industrial and business-to-business products.

B. Communication

Blogs, brand sites, corporate websites, e-Commerce, landing pages, microsites, online shops, promotional sites, public websites, service websites, social media, web TV, etc.

Business application software, city guides, games, informational software, mobile and stationary application software, online and offline applications, shopping applications, social media, etc.

Commercials, corporate films, ads, image videos, video podcasts, etc.

Digital and / or print media that serve to sharpen a company’s, product’s or brand’s profile and boost sales. These may include corporate design manuals, presentations, brochures, posters, signets and logos, manuals, catalogs and more.

Digital or print publications such as books, calendars, catalogs, coffee table books, comics, illustrations, magazines, newspapers, etc.

Print or digital individual ads or entire campaigns including banners, direct marketing materials, mailings, newsletters, posters, product and advertising brochures, POS advertising, content marketing, out-of-home advertising, etc.

Business and annual reports in digital or print form.

Pictograms, signets, signage, symbols, typography, wayfinding and orientation systems, etc.

Events of all kinds which utilize one or more media to creatively structure the event or deliver information, such as anniversaries, award ceremonies, conferences, opening ceremonies, product launches, promotion and advertising events, road shows, trade fair events, pop-ups, etc.

Place Making

Places or environments designed innovatively for the improvement of people’s everyday lives.

A. Architecture

Civic centers, community buildings, institutional buildings, governmental buildings, cultural buildings, embassies, monuments, police & fire stations, parliaments, town halls, prisons, museums, theatres & opera houses, libraries, concert halls, schools, universities, kindergartens, training centers, conference centers, hospitals, nursing homes, zoos, religious buildings, infrastructure, roads, bridges, parking facilities, airports, bus stations, port facilities, railway stations, sports facilities, stadiums, arenas, etc.

Houses, apartment buildings, multi-unit housing, multiple housing, private houses, single housing, social housing, student housing and more.

Administrative buildings, banks and financial institutions, corporate headquarters, estates, factories, farm buildings, office buildings, production facilities, etc.

Amusement parks, chain stores, cinemas, concept stores, department stores, galleries, hostels, hotels, malls, nightclubs, outlet centers, recreation centers, resorts, restaurants, tourist attractions, pubs & bars, shops, shopping centers, etc.

City planning, urban planning, urban development projects, cemeteries, golf clubs, lighting design, outdoor areas, parks, plazas, private gardens, public gardens, streets, etc.

buildings combining different kind of usages.

B. Interior Architecture

Exhibition and trade fair architecture as an element of brand communication.

Exhibition architecture in public institutions such as museums.

Retail architecture as an element of brand communication.

Bars, bed & breakfasts, cafés, casinos, hotels, lounges, restaurants, spas and recreational areas, staff canteens and more.

Residential homes, apartments, bedrooms, dressing rooms, kitchens, living rooms, nurseries, etc.

Administration buildings, banks and financial institutions, doctors’ offices, insurance companies, law practices, office buildings, production facilities, etc.

Administration buildings, clinics, colleges, kindergartens, libraries, museums, schools, universities, etc.

Installations in public spaces (digital, interactive, bricks-and-mortar etc.) as in exhibitions, on sales floors, in shopping malls, at trade fairs, in museums, in urban or outdoor areas, etc.

System/Service Design

Any system, service, or process designed to make operations more efficient and sustainable not just for the organization but most especially for the people.

A. System/Service Manufacturing

B. Supply Chain, Distribution & Logistics

C. Health & Sanitation

D. Transportation

E. Construction

F. Finance

G. Retail

H. Tourism & Recreation

I. Education

J. Entertainment

K. Government

Category Head

Arch. Tobias Guggenheimer

A Swiss-American architect, design educator and author. He was formerly professor and administrator at Pratt Institute School of Architecture, Parsons School of Design and Fordham University.

His New York-based firm, TGA,PC, which was established in New York in 1991, has created many homes, hospitality projects, furniture and other design typologies.

Mr. Guggenheimer authored the book, A Taliesin Legacy: The Architecture of Frank LLoyd Wright and for several years contributed the ‘First Principles’ column at Bluprint magazine. He lectured on a broad range of design topics at venues including the National Building Museum in Washington,DC, the Cooper Hewitt Museum in New York, the International Design Conference in Taipei, The Anthology Conference in Manila, and many others, including our Design Center. He also curated original architectural exhibitions at the Puck Galleries in Manhattan.

Mr. Guggenheimer is Dean of SoFA Design Institute in Makati. 



The Holistic Coalition of the Willing (HoliCOW) is an initiative by our kababayans in the Visayas region that fosters sustainability, community, but most especially, the Filipino identity.

They are a group of furniture designers and manufacturers in the Visayas who collaborate with communities to develop, produce, and market sustainable, fair trade products that responsibly tap a community’s skills and resources, and that supplement their livelihood.

The coalition’s core value is to craft from resources found within proximity: from objects to traditions passed down from one generation to another. By rallying the morale of our local designers and innovating the design industry’s processes, HoliCOW is a key player in keeping the country’s design scene thriving.